Why was the LOL platoon banned? Analysis of hot topics on the Internet in the past 10 days
Recently, the issue of bans from ranked matches in League of Legends (LOL) has become a hot topic among players. This article will combine the data of the entire network in the past 10 days to analyze the reasons for bans, player feedback, official responses, etc., and present key information in structured data.
1. Statistics on the core reasons for recent LOL ranking bans

| Reason for suspension | Proportion | Typical cases |
|---|---|---|
| Idle/Passive Game | 42% | Players were disconnected due to network problems and did not reconnect. |
| verbal abuse | 28% | Malicious attacks on teammates during the game |
| Power leveling/account sharing | 15% | Remote login trigger detection mechanism |
| Use plug-ins | 10% | Automatic positioning script is detected |
| Other violations | 5% | Malicious behavior such as giving away one's head |
2. Analysis of the main dispute points among players
1.System misjudgment problem: Some players reported that disconnections caused by network fluctuations were misjudged as negative games, especially in mobile games, which is more common.
2.Controversy over punishment: Data shows that the average length of suspension for first-time violations is 3 days, while repeated violations may face 14 days or even permanent bans. Players believe that the gradient setting is unreasonable.
3.Complaint channel efficiency: According to Tieba voting, only 23% of players said they received a reply within 72 hours after making a complaint, and more than 60% of players were dissatisfied with the customer service response speed.
3. Latest official response measures (updated in June)
| Update content | Effective time | Scope of influence |
|---|---|---|
| Add network anomaly detection mechanism | June 15 | All regions |
| Optimize the reporting system algorithm | June 18 | Ionia and other first six regions |
| Launched a credit score compensation mechanism | June 20 | All official servers |
4. Suggestions for players to deal with
1.Network problem prevention: It is recommended to use a wired connection and turn off background download programs. Mobile gamers can test network latency in advance.
2.Code of Conduct Attention: Avoid sending sensitive words in the game. The system has now added AI real-time monitoring function.
3.Preparation of appeal materials: If you are blocked by mistake, you need to provide complete game video, network diagnosis report and other evidence, and submit it through the official website form.
5. Comparative data of similar games
| Game name | Average number of bans per day | Main reasons for ban |
|---|---|---|
| League of Legends | About 8,200 cases | Negative games (42%) |
| DOTA2 | About 3,500 cases | Verbal aggression (51%) |
| King of Glory | About 15,000 cases | Power leveling behavior (38%) |
Summarize:The LOL ranking ban incident reflects the complexity of game environment governance. It is recommended that players learn more about the rule changes (the official website has recently updated the "Competitive Code of Conduct Detailed Rules"), and officials also need to improve detection accuracy. Data shows that the success rate of reasonable appeals has increased from 17% at the beginning of the year to 34%, indicating that the system is continuing to be optimized.
(Full text statistical period: June 10-20, 2023, data source: League of Legends official announcement, player community survey, third-party monitoring platform)
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